Is the clip playing right now (Read Only)? This makes the audio source not take into account the volume of the audio listener. This is useful for the menu element sounds or background music in pause menus. Gets or sets the gamepad audio output type for this audio source.Īllows AudioSource to play even though AudioListener.pause is set to true. Sets the Doppler scale for this AudioSource. When set doesn't route the signal from an AudioSource into the global reverb associated with reverb zones. Does not apply if the AudioSource is playing into a mixer group. When set global effects on the AudioListener will not be applied to the audio signal generated by the AudioSource. Change to true to show that there was just a change in the toggle stateīypass effects (Applied from filter components or global listener filters). Detect if there is a change with the toggle Switch this toggle to activate and deactivate the parent GameObject If (m_Play = false & m_ToggleChange = true) Check if you just set the toggle to false Ensure audio doesn’t play more than once Play the audio you attach to the AudioSource component If (m_Play = true & m_ToggleChange = true) Check to see if you just set the toggle to positive Ensure the toggle is set to true for the music to play at start-up Fetch the AudioSource from the GameObject Detect when you use the toggle, ensures music isn’t played multiple times Assign an AudioSource to a GameObject and attach an Audio Clip in the Audio Source. This script allows you to toggle music to play and stop.
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